Programmer Art

  The above screenshot may look familiar to anyone who visited our station during Nordic Game Indie Night – Juha built this level especially for the event. In terms of visual quality, it looks similar to the demo levels although some of our new animation features make it more vibrant when in motion. While we…
Read more

Reporting in!

This weeks post is a short one, but we thought we would give you an update on a few things including progress on the game.


As we covered briefly in our last post, a lot of the art in Backworlds is built up from masks with outline and filler channels. Pattern textures with varying colors making these masks a little more lively. Today, we have a few pictures of how some of these patterns were created, a somewhat more analog…
Read more

Indie Night

Backworlds has been selected to be showcased during the Nordic Game 2012 Indie Night, which will take place the night before the Nordic Game Conference. Backworlds will then also be showcased during the conference. The Indie Night event is completely free and you should swing by if you are around, there’s a bunch of other…
Read more

Editor Basics

We’ve made a video showing the basics of the editor for Backworlds. This is the same editor we will be releasing publicly later, although we will probably streamline and make a better UI for it. Enjoy!

Creation and Communication

Being in the games industry for a few years will teach you that no two game productions are the same – even between different studios of mainstream games, work methods can be very different. Subsequent projects from a single studio might be even more so; as projects span several years new trends in design, project…
Read more

Propeller Awards 2012 Nominations

Backworlds got nominated for three categories in the 2012 Independent Propeller Awards! Technical Excellence, Design and Art, we are super happy and honored!


Huge thanks to everyone who contributed to Backworlds on our IndieGoGo campaign. Even if we didn’t reach our goal, it means a lot to know that people like the demo enough to put up their hard earned money and support us. It is one of the reasons we will go on and make this game…
Read more

Building Character

Hello! Anders here with some history of how the player avatar of Backworlds came to be what it is today. Without further ado, this was the protagonist of the prototype and Assemblee– entry Backworld; The art of Bastian, Kenneth and Pernille was one of the first inspirations for Backworld. In some instances the available art…
Read more

The Beginning

Welcome to the first post on the development blog for the game Backworlds! It will be both me and Anders doing updates and the intention is to have a mix of writing, video and podcasts. This first post will be about how the concept for this game came to be.