Sense of Wonder Night

On September 21st we presented Backworlds on Sense of Wonder Night during Tokyo Game Show 2012. You can view all the presentations at the SOWN Presentation site. Our presentation starts at 01:45:00 but make sure to watch the other presentations as well as there was some very interesting games there. 

Light and Color

A while back, in the editor basics video, Juha talked at some length about how we build levels by combining masks, patterns and color. We refer to these objects as HSVE objects after the color space, and today we are going to go over some of the reasoning and technology behind them.


A few weeks ago we started initial playtesting for a big bunch of new levels. So I am going to write a bit about how we go about with testing and how we use the observations gathered. First off, Ron Carmel at 2D Boy has a nice writeup about rules for playtesting that anyone interested…
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Programmer Art

  The above screenshot may look familiar to anyone who visited our station during Nordic Game Indie Night – Juha built this level especially for the event. In terms of visual quality, it looks similar to the demo levels although some of our new animation features make it more vibrant when in motion. While we…
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Reporting in!

This weeks post is a short one, but we thought we would give you an update on a few things including progress on the game.


As we covered briefly in our last post, a lot of the art in Backworlds is built up from masks with outline and filler channels. Pattern textures with varying colors making these masks a little more lively. Today, we have a few pictures of how some of these patterns were created, a somewhat more analog…
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Indie Night

Backworlds has been selected to be showcased during the Nordic Game 2012 Indie Night, which will take place the night before the Nordic Game Conference. Backworlds will then also be showcased during the conference. The Indie Night event is completely free and you should swing by if you are around, there’s a bunch of other…
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Editor Basics

We’ve made a video showing the basics of the editor for Backworlds. This is the same editor we will be releasing publicly later, although we will probably streamline and make a better UI for it. Enjoy!

Creation and Communication

Being in the games industry for a few years will teach you that no two game productions are the same – even between different studios of mainstream games, work methods can be very different. Subsequent projects from a single studio might be even more so; as projects span several years new trends in design, project…
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Propeller Awards 2012 Nominations

Backworlds got nominated for three categories in the 2012 Independent Propeller Awards! Technical Excellence, Design and Art, we are super happy and honored!