Greetings from Birmingham

After attending Gamescom and PAX West we had a short break before EGX as our final tradeshow for this year. It was somewhere in between our Cologne and Seattle appearances – with 4 days it’s longer than the Minibooth showcase at PAX West but shorter than Gamescom with fewer hours per day and less crowded.

 

 

Unfortunately Anders couldn’t join, but I with some help from my booth neighbors at puzzle platformer Unbound: Worlds Apart (which by coincidence has some similarities to Backworlds) and adventure RPG Alchemic Cutie (got some good Pokemon vibes from this one) I was able to handle the booth. It can be difficult and tiring to attend one all by yourself, as you need to be there at all times which means it’s hard to take bathroom breaks, have lunch or sit down to rest. Here are some of the reasons why we can’t leave our booth or stay away too long even when there’s help:

  • Help players who need guidance – even though we have in-game tutorials there are some who are simply not accustomed to your control scheme and need some pointers – we’ve even had people who barely played any other games before
  • Talk about the game – part of the reason people like the indie space is that they get to talk directly to the developers
  • Press – unless we are at a show only for play-testing, meeting press is important to reach our audience. They often drop by at random.
  • Thieves – prevent anyone from stealing our sweet sweet merchandise or booth dressing. Our stuff has been safe so far but we’ve heard it happens a lot.

 

As usual at tradeshows I didn’t have the energy or time to play a lot of games, however having Phoenix Point (developed at a studio led by Julian Gollop, the creator of the original X-COM) opposite to our booth I had to give it a go, being a big fan of the new X-COM games. I enjoyed what I played and while it looks a lot like Enemy Unknown at first glance it has differences which I was told are more in line with the original games.

 

 

As a last thought, looking back at all three showcases, we should have made it more obvious what kind of game Backworlds is – it remains clear that you need to be a puzzle game fan to enjoy it. This concludes our show case tour so it will be a bit quiet from us for a while as we try to finish up the game.

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