Backworlds

Development Blog by Anders Ekermo and Juha Kangas

Category: Uncategorized

Greetings from Seattle!

atrium

Apologies for being late! Juha and I had both wanted to check out PAX at some point, so this year we decided to meet up in Seattle for PAX West. Hopefully we can be a part of the exhibit at some point in the future but for now we were more than happy to go to some panels and check out the games.

Continue reading

Happy New Year!

0_plane

 

I meant to write this earlier but I’m always jetlagged this time of year so the plans kind of fell through until now. Rather than working on new exciting features over the holidays, I spent the last week of 2015 going over what had done. Some 300 levels, most of which  are reworks, empty tests or otherwise things unfit for release, but still a good amount of puzzles to work oneself through even if you know them. Luckily, there are other interesting things going on in the gaming world!

Awesome Games Done Quick is still ongoing, if only for a few more hours. There has been a lot of interesting runs during the week – I liked the reprise of Battleblock Theater and as a fan of punishing platform games I was fascinated by the Battle Kid 2 run. Also looking forward to the Super Metroid run tomorrow.

IGF 2016 finalists were announced,  I  was happy to see Undertale and Her Story among the nominees, but maybe more so by seeing so many lower-profile games among the nominees and honorable mentions. Or maybe I’m just losing my indie cred. Ah well.

Global Game Jam 2016 is coming up and my acquaintance Gorm wrote about the history it.  I have taken part in the Global Game Jam several years, but perhaps the most memorable one was at the central site in Copenhagen together with Juha and a few more friends just after we had finished the Backworld prototype. Gamejamming in general is a great way to do improve your craft in a number of areas, and I recommend GGJ in particular due to the legacy.

Happy 2016 everyone!

A Holiday Tale

I apologize for missing our monthly blog post at the beginning of the December, I was just quite busy so didn’t have time to think of something good.  The latest news on the game is that we have been running a new round of gameplay tests and have prepared for another one in January.

We want to thank everyone who have given us feedback through the year and to all of our supporters! Here’s a holiday greeting from us both!

Music:
– Final Fantasy 8 – Fishermans Horizon (Christmas Version) OC Remix by Goomin Nam
– Donkey Kong Country – Christmas Cave OC Remix by Deimos

Art to HSLE

Time for another art creation video! Here we are showing the process of creating a HSLE art asset, a pattern and finally it’s implementation in the game. If you’ve seen our previous videos or blog entries you might be familiar with the HSLE-object, if not you will hopefully understand by the end of the video.

Music: Super Mario Bros. Jazz Plumber Trio OC Remix

© 2017 Backworlds

Theme by Anders NorenUp ↑