Category: Development

An Assortment of Small Spooky Updates

Halloween has come and gone again, so as have been our habit the last few years we will revisit the graveyard of buried ideas. Without saying too much, this will (hopefully) be the last time we do this so instead of focusing on just one mechanic, read on to learn about a few different designs…
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Appearances at Gamescom, PAX West, EGX

Hello! as alluded to in the previous post, this will be a busy fall for Backworlds – we are currently scheduled to appear at the following events: Gamescom – Indie Arena Booth – Cologne, Germany, August 21 – 25 PAX West – Indie Megabooth –  Seattle, U.S.A., September 2 – 3 EGX – Birmingham, U.K.,…
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Retrofitting data

The last couple of months we have spent preparing for what looks to be a busy fall, we will have more to say about that in coming updates but for now I am going to stick to the somewhat dry topic of data inheritance.

Happy New Year!

Juha and myself have both been traveling recently so this update is a bit later than usual – like always, I spend the holidays back in the winter darkness of Sweden hacking away at the thornier parts of the Backworlds codebase. Recently this has been less about making fancy new features and more about cleaning…
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More Spooky Updates

We are at Halloween again, so in the spirit of the season I will resurrect another corpse of a failed design and put it on display to scare the children!

Hardly working

Today is Shrove Tuesday! Or, if you’re from the UK or Australia, pancake day. In Sweden – though neither Juha nor myself live there at the moment – we eat semla . But I digress. Rather than talk about a specific piece of tech today, I wanted to briefly talk about a random selection of things we have…
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Happy Holidays!

Happy holidays from me and Anders! The second half of this year has been good for us progress wise, despite our decrease in blog posts. I feel like I can finally see us completing this game! More recently we have been gearing up to start producing the final art for the game, while we do have…
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A Spooky Update

Happy Halloween! In the spirit of the season, I will take this opportunity to talk about the dead. Or, to be less melodramatic (and less seasonally relevant), another one of the world designs we decided to abandon along the way.

Smart Things Other People Said

The last couple of months have been pretty productive – I have worked on bringing the narrative concepts and art styles of different worlds and backworlds to a good place, in part so we could see what worked and did not but also because it helped us determine the amount of work needed to make…
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Taking A Break

Anders wrote a couple of weeks ago that I will be taking a break from Backworlds development and I just wanted to elaborate briefly on my reasons.