Blog

More Spooky Updates

We are at Halloween again, so in the spirit of the season I will resurrect another corpse of a failed design and put it on display to scare the children!

Effective Effects

As we are working more and more on production-quality art the work we do on tools tends to get more pragmatic – it is mostly fixing bugs and any new features are carefully considered in terms of how much they will improve our workflows and/or visual quality. Not that we didn’t do that before, but…
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Dublin Comic Con 2017

We got a booth at Dublin Comic Con this year as part of Pulse College Indie Game showcase, so I went over with my girlfriend to get some people to try Backworlds. We brought the same part of the game as for State of Play, which was the tutorial and the first world but this…
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Gravity Art – First Pass

The past months we have been working away on production-level art and during that process have tried to figure out different aspects of our workflow and rules to help the art compliment, not get in the way, of game-play. The first area where we felt happy with the level design is the inverted gravity backworld, so we…
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A few notes on Parallax Scrolling

“Parallax” is, quite simply, the name for the visual effects where objects seem to move differently depending on the viewpoint – in media we typically refer to parallax scrolling as a way to add depth to a flat scene by having several layers of background that we move at different speeds. It has been used…
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State of Play

I went to State of Play in Dublin last week, bringing Backworlds with me to have some people give it a go. I brought one of the builds we recently sent out to some testers, which only has debug-graphics, because that’s what we had prepared. Then I showed off some prettier content to anyone that was interested. A…
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Hardly working

Today is Shrove Tuesday! Or, if you’re from the UK or Australia, pancake day. In Sweden – though neither Juha nor myself live there at the moment – we eat semla . But I digress. Rather than talk about a specific piece of tech today, I wanted to briefly talk about a random selection of things we have…
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Happy Holidays!

Happy holidays from me and Anders! The second half of this year has been good for us progress wise, despite our decrease in blog posts. I feel like I can finally see us completing this game! More recently we have been gearing up to start producing the final art for the game, while we do have…
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A Spooky Update

Happy Halloween! In the spirit of the season, I will take this opportunity to talk about the dead. Or, to be less melodramatic (and less seasonally relevant), another one of the world designs we decided to abandon along the way.

Greetings from Seattle!

Apologies for being late! Juha and I had both wanted to check out PAX at some point, so this year we decided to meet up in Seattle for PAX West. Hopefully we can be a part of the exhibit at some point in the future but for now we were more than happy to go…
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