Author: Anders Ekermo

Appearances at Gamescom, PAX West, EGX

Hello! as alluded to in the previous post, this will be a busy fall for Backworlds – we are currently scheduled to appear at the following events: Gamescom – Indie Arena Booth – Cologne, Germany, August 21 – 25 PAX West – Indie Megabooth –  Seattle, U.S.A., September 2 – 3 EGX – Birmingham, U.K.,…
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Retrofitting data

The last couple of months we have spent preparing for what looks to be a busy fall, we will have more to say about that in coming updates but for now I am going to stick to the somewhat dry topic of data inheritance.

Spring Cleaning

Last time, we talked a bit how we rebuilt our text handling system and mentioned that this was mostly used for the menus – the biggest reason we did that when we did was that we recently also finalized our menu system. There’s a bit more to be said about that, so join us today…
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1 / 1000th of a Picture

Hello! In our ongoing effort to replace temporary systems with more solidly designed ones, I recently converted all player-visible text in Backworlds to Unicode and as a result was forced to rethink how the font rendering works. We do not have a lot of text in Backworlds, practically none in the game itself, but the…
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Happy New Year!

Juha and myself have both been traveling recently so this update is a bit later than usual – like always, I spend the holidays back in the winter darkness of Sweden hacking away at the thornier parts of the Backworlds codebase. Recently this has been less about making fancy new features and more about cleaning…
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More Spooky Updates

We are at Halloween again, so in the spirit of the season I will resurrect another corpse of a failed design and put it on display to scare the children!

Effective Effects

As we are working more and more on production-quality art the work we do on tools tends to get more pragmatic – it is mostly fixing bugs and any new features are carefully considered in terms of how much they will improve our workflows and/or visual quality. Not that we didn’t do that before, but…
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A few notes on Parallax Scrolling

“Parallax” is, quite simply, the name for the visual effects where objects seem to move differently depending on the viewpoint – in media we typically refer to parallax scrolling as a way to add depth to a flat scene by having several layers of background that we move at different speeds. It has been used…
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Hardly working

Today is Shrove Tuesday! Or, if you’re from the UK or Australia, pancake day. In Sweden – though neither Juha nor myself live there at the moment – we eat semla . But I digress. Rather than talk about a specific piece of tech today, I wanted to briefly talk about a random selection of things we have…
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A Spooky Update

Happy Halloween! In the spirit of the season, I will take this opportunity to talk about the dead. Or, to be less melodramatic (and less seasonally relevant), another one of the world designs we decided to abandon along the way.