Author: Juha Kangas

A Holiday Tale

I apologize for missing our monthly blog post at the beginning of the December, I was just quite busy so didn’t have time to think of something good.  The latest news on the game is that we have been running a new round of gameplay tests and have prepared for another one in January. We want…
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Story process

We have talked briefly about the story and narrative for Backworlds on previous occasions but I thought I would try to further extend our thoughts in this post. The most impactful decision we have made regarding this topic is that the story and narrative structure completely takes a backseat to our gameplay.

Some players will not like our game and that’s ok

Something that I’ve always agreed with is the sentiment that if you try to please everybody, you end up pleasing nobody. Perhaps this applies to many things but specifically within games it something I often hear and read, mostly voiced by developers and enthusiasts. Those are mostly opinions but I would like to share how I…
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No Paint Design

Another design talk video entry for the blog, following up Demo Design from a couple of months ago. This one is about one of our scrapped mechanics, called “no paint”. Music: Donkey Kong Country 3 – Aquatic Transformations OC Remix by halc and Level 99

Demo Design

I thought I’d try something new for the blog so I recorded a video where I talk about Backworlds design while playing it rather than just write about it. The test case for this is our demo levels, I hope the format works! Note: I have some issues with framerate while recording, sorry about that.…
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Art to HSLE

Time for another art creation video! Here we are showing the process of creating a HSLE art asset, a pattern and finally it’s implementation in the game. If you’ve seen our previous videos or blog entries you might be familiar with the HSLE-object, if not you will hopefully understand by the end of the video.…
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Paintgate

I have posted a number of videos from the editor for Backworlds so I thought I would mix it up a bit by showing you how we create an art asset. There are a few basic things I do for every art asset I build, which you will see in the video:

Art in Motion

I recorded a little video showing of some of the editor features Anders has added that we will use for bringing some life into the levels of Backworlds by adding motion in different ways. The video shows of a few of them and it is more a demonstration of the things we can do than…
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Micro Design

In previous posts we have talked about certain design issues on a higher level. Such as the general world design or rules that our level design should apply. However I thought I would bring up a few examples of design issues that have come up during the development that are more specific and also explain…
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Timelapse

I have recorded myself working with the editor to show you all how a level comes from simply being lines and boxes of physics into the water-color world of Backworlds. It is a time-lapse running at a brisk pace and should give you a good idea of the process. Note that I did not prepare…
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