Author: Juha Kangas

NGF & BuzzWorkshop 2018

Last week we showcased Backworlds at Norwich Gaming Festival for two days. We brought some updated visuals and a new demo where we have tried to limit the scope so that visitors have a chance to finish it in one sitting. We learn something new about how to show our demo at every event and…
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Dublin Comic Con 2017

We got a booth at Dublin Comic Con this year as part of Pulse College Indie Game showcase, so I went over with my girlfriend to get some people to try Backworlds. We brought the same part of the game as for State of Play, which was the tutorial and the first world but this…
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Gravity Art – First Pass

The past months we have been working away on production-level art and during that process have tried to figure out different aspects of our workflow and rules to help the art compliment, not get in the way, of game-play. The first area where we felt happy with the level design is the inverted gravity backworld, so we…
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State of Play

I went to State of Play in Dublin last week, bringing Backworlds with me to have some people give it a go. I brought one of the builds we recently sent out to some testers, which only has debug-graphics, because that’s what we had prepared. Then I showed off some prettier content to anyone that was interested. A…
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Happy Holidays!

Happy holidays from me and Anders! The second half of this year has been good for us progress wise, despite our decrease in blog posts. I feel like I can finally see us completing this game! More recently we have been gearing up to start producing the final art for the game, while we do have…
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Taking A Break

Anders wrote a couple of weeks ago that I will be taking a break from Backworlds development and I just wanted to elaborate briefly on my reasons.

Gravity Session

We have been thinking about and working on themes and art styles for our different worlds recently. I made a mockup in Photoshop for our inverse gravity world and thought I’d record the process of beginning to implement it into an actual level. The inspiration for this theme is, vaguely, Leonardo Da Vinci machines and…
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Time Design

Following up the video about one of our previously scrapped worlds, I show and tell a little about “time”.

Motivational poster

I want to write about my own fluctuating motivation for Backworlds this month, this will be mostly personal so I won’t go into Anders feelings on the same subjects. Our progress has been slow the last half year, with some stints of hard work with building level progression, adding some new mechanics and preparing gameplay tests.…
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A Holiday Tale

I apologize for missing our monthly blog post at the beginning of the December, I was just quite busy so didn’t have time to think of something good.  The latest news on the game is that we have been running a new round of gameplay tests and have prepared for another one in January. We want…
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